I'm a Unity Game Developer based in İstanbul, Turkey. I graduated with a degree in Computer Engineering from Marmara University in 2024, and I've been building mobile games with Unity since 2021 — working my way from solo projects to production roles at real studios and clients.
My internship at Fugo Games (June 2024 – August 2024) put me inside a live-service title — Words of Wonders — where I implemented gameplay and UI features in a large, established codebase and learned what production-grade Unity code actually looks like. Before that, at AR AiTech (August 2022 – September 2022, remote), I built hyper-casual prototypes under tight iteration deadlines.
From March 2025 to March 2026, I worked as an Independent Game Developer in collaboration with Voodoo, owning the full gameplay programming pipeline on mobile puzzle prototypes. I translated publisher feedback into testable gameplay changes within 24 hours, while building modular gameplay systems and optimized mobile builds.
Since May 2026, I've been working as a freelance Unity Game Developer, developing two end-to-end Unity mobile game projects for the same client — covering gameplay architecture, UI, progression, analytics, monetization, and release.
My focus is on scalable gameplay systems, mobile performance, and the kind of game feel that players don't consciously notice — they just know the game feels right. Object pooling, physics budgets, difficulty curves based on retention KPIs: I care about the parts of game development that sit between design and engineering.
I am currently open to full-time Unity Game Developer opportunities and selected freelance projects.