Developer, not just a scripter

I care about how games feel, not just whether they compile. Here's a bit about who I am and how I work.

I'm a game developer based in İstanbul, Turkey. I studied Computer Engineering at Marmara University and have been building mobile games with Unity since 2021 — working my way from solo projects to production roles at real studios.

My internship at Fugo Games put me inside a live-service title — Words of Wonders — where I implemented gameplay and UI features in a large, established codebase and learned what production-grade Unity code actually looks like. Before that, I built hyper-casual prototypes at AR AiTech under tight iteration deadlines.

Since early 2025 I've been working as an Independent Game Developer in collaboration with Voodoo Games, owning the full gameplay programming pipeline on mobile puzzle prototypes — from architecture and core loop design to performance optimization and polished test builds. Hitting sub-24-hour iteration turnaround per gameplay change is a real constraint there, and it's made me a much faster, more deliberate programmer.

My focus is on scalable gameplay systems, mobile performance, and the kind of game feel that players don't consciously notice — they just know the game feels right. Object pooling, physics budgets, difficulty curves based on retention KPIs: I care about the parts of game development that sit between design and engineering.

Outside of client work I'm building my own projects and always looking for interesting problems to solve. Available for freelance work on Unity games and gameplay systems.