Push to Hole
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Push to Hole
A 40-level physics-based strategy and merge game for iOS and Android, featuring multi-lane push battles, queued merging, data-driven level construction, progression, analytics, and monetization.
View ProjectBridge Warriors!
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Bridge Warriors!
Shipped mobile merge-and-push game developed end to end, including modular gameplay systems, UI, progression, balancing, analytics, monetization, Meta attribution, and a WebGL playable ad.
View ProjectSlime Blast
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Slime Blast
Designed and developed a slime-chain reaction puzzle prototype in Unity, implementing the core gameplay loop, combo systems, progression, and level flow. Iterated difficulty curves and early-game clarity through multiple Voodoo testing cycles.
View ProjectPawsome Fruit Merge
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Pawsome Fruit Merge
Independently shipped physics-based merge puzzle game for iOS and Android, reaching approximately 1,000 organic downloads without paid user acquisition. Includes scoring, power-ups, progression, leaderboards, and optimized collision handling.
View ProjectCan't Park This
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Can't Park This
Towing simulation with vehicle physics, upgrade economy, and progression loops. Integrated Unity Cloud Save, Economy, and cross-platform authentication. ~30% memory spike reduction via pooling.
View ProjectMaMaMagnet: Fridge
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MaMaMagnet: Fridge
Level-based spatial puzzle game centered on magnet placement mechanics. 50+ handcrafted levels with structured difficulty progression and balanced completion rates.
View ProjectSpace Ship
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Space Ship: Among Meteorites
Endless survival mobile game with procedural obstacle spawning, collectible systems, unlockable ship progression, and leaderboard integration.
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