Slime Blast
A chain-reaction puzzle game built in full collaboration with Voodoo Games. Complete ownership of the gameplay programming pipeline — from core loop design and combo systems to performance optimization and polished test builds, evaluated through multiple Voodoo testing cycles.
Built for rapid iteration
Slime Blast is a chain-reaction mobile puzzle prototype developed in collaboration with Voodoo Games. I owned 100% of the gameplay programming — designing the core loop, building the combo system, and architecting the progression from scratch.
The main engineering constraint was speed: sub-24-hour iteration turnaround per gameplay change during testing phases. That required modular, decoupled systems where any mechanic could be swapped or tuned without cascading breaks elsewhere.
I iterated on difficulty curves based on early retention KPIs during validation rounds, and optimized memory usage and draw calls to maintain stability across mid-tier Android devices.