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UnityC#MobileVoodoo

Slime Blast

A chain-reaction puzzle game built in full collaboration with Voodoo Games. Complete ownership of the gameplay programming pipeline — from core loop design and combo systems to performance optimization and polished test builds, evaluated through multiple Voodoo testing cycles.

Platform
Android
Engine
Unity
Role
Solo Developer
Year
2025

Built for rapid iteration

Slime Blast is a chain-reaction mobile puzzle prototype developed in collaboration with Voodoo Games. I owned 100% of the gameplay programming — designing the core loop, building the combo system, and architecting the progression from scratch.

The main engineering constraint was speed: sub-24-hour iteration turnaround per gameplay change during testing phases. That required modular, decoupled systems where any mechanic could be swapped or tuned without cascading breaks elsewhere.

I iterated on difficulty curves based on early retention KPIs during validation rounds, and optimized memory usage and draw calls to maintain stability across mid-tier Android devices.