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UnityC#MobileArcade

Space Ship: Among Meteorites

An arcade space dodger with tilt and touch controls. Pilot your ship through procedurally generated meteorite fields, collect power-ups, and push your high score as the difficulty relentlessly escalates. Fast to pick up, hard to put down.

Platform
Android
Engine
Unity
Role
Solo Developer
Status
Live

One more run

Space Ship: Among Meteorites is a classic arcade dodger built for pure pick-up-and-play engagement. The meteorite field is procedurally generated each run — density, speed, and pattern variety all increase on a tuned curve designed to keep players in a flow state for as long as possible.

I implemented both tilt (accelerometer) and touch controls, with a calibration step on first launch so the tilt sensitivity matches the player's natural hold angle. The control layer switches seamlessly mid-session.

The project was an early exploration of procedural difficulty scaling — the same system influenced the approach I later used on Slime Blast and subsequent prototypes.