Push to Hole
A 40-level physics-based strategy and merge game for iOS and Android, featuring multi-lane push battles, queued merging, data-driven level construction, progression, analytics, and monetization. Submitted to the App Store in July 2026.
A 40-level physics strategy and merge game
Push to Hole is a client project I've been developing since July 2026, submitted to the App Store as a physics-based strategy and merge game for iOS and Android. Two teams push a shared stone across multiple lanes toward each other's pit — the side with greater push force wins the lane, and losing a single lane ends the level, so clearing a level means winning every lane.
Sole Unity Developer
I own the full development pipeline end to end — gameplay systems, level construction tooling, UI, progression, monetization, and analytics integration, working directly from the client's design direction to a submission-ready build.
40 hand-designed levels
The mechanics driving each lane battle and the meta progression around them.
Data-driven, testable by design
Levels are data, not scenes — the same builder powers both the game and the editor tooling.