Unity Game Developer
Unity Game Developer experienced in building and shipping casual and puzzle games for iOS and Android. I focus on gameplay systems, modular architecture, mobile performance, analytics, and monetization.
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A 40-level physics-based strategy and merge game for iOS and Android, featuring multi-lane push battles, queued merging, data-driven level construction, progression, analytics, and monetization.
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Shipped mobile merge-and-push game developed end to end, including modular gameplay systems, UI, progression, balancing, analytics, monetization, Meta attribution, and a WebGL playable ad.
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Designed and developed a slime-chain reaction puzzle prototype in Unity, implementing the core gameplay loop, combo systems, progression, and level flow. Iterated difficulty curves and early-game clarity through multiple Voodoo testing cycles.
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